Sometimes there are breaking changes, however, and these must be addressed immediately. I'll leave this issue open until you have a time to test it let me know how it works for you!! The story's title is part of the story project. Ill post a report to git. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. What I want to do with those images is explained in the following links: How To Create an Image Magnifier Glass (w3schools.com), How To Create a Tab Image Gallery (w3schools.com). Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. This macro has been deprecated and should no longer be used. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Removes the specified key, and its associated value, from the story metadata store. For example: See: This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. In order of processing: (for reference, this also shows tasks and various special passages). Configurable, see Config.passages.start for more information. Note: Returns whether an audio group with the given group ID exists. Returns whether the engine is rendering the incoming passage. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Warning: Happens after the displayi.e., outputof the incoming passage. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. No line-break control mechanisms are used in the following examples for readability. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Upon a successful match, the matching case will have its contents executed. Playlists are useful for playing tracks in a sequencei.e., one after another. The player will not be prompted and all unsaved state will be lost. This macro has been deprecated and should no longer be used. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. If no autosave exists, then the starting passage is rendered. Returns whether, at least, the track's metadata has been loaded. Note: For standard browser/DOM events, see the Event reference @MDN. This method has been deprecated and should no longer be used. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. If you plan on using interactive macros within a loop you will likely need to use the. Returns a reference to the current AudioTrack instance for chaining. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Returns whether the seedable PRNG has been enabled. Request that the browser enter fullscreen mode. Note: Returns whether fullscreen is both supported and enabled. The affected elements are the story: banner, subtitle, author, caption, and menu. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Determines whether the autosave is created/updated when passages are displayed. Used within <> macros. The config API has been renamed Config for better consistency with the other APIs. (n.b., it is possible to access it via the debugging interface, however, outside of debugging No other characters are allowed. Browsers are not currently required to honor the navigationUI setting. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Returns the number of currently registered on-load handlers. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Removes event handlers from the track. The typed text has no default styling. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. SugarCube 1.x Macro Library. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Maybe its there by implication, but it certainly wasnt obvious to me. Warning: Returns whether playback of the track has been paused. This macro is functionally identical to <>, save that it uses a button element (